Last year, Konami thought up one of the most ingenious teasers we’ve ever seen. A playable teaser for the upcoming game Silent Hills. Fans across the world became enthralled with the teaser and it was instantly a hit.
Consumers were not the only ones to get in on the action as fellow developers jumped into the experience as well. 343 Industries’ Frank O’Connor recalled his experience with the playable teaser for Silent Hills in a recent interview with GamesRadar. “I played the new Konami Silent Hills demo and I was literally too scared to continue. That’s important, and I think we’re going to see more and more of those moments,” O’Connor said.
It was quite the fearsome demo as anyone who has played it will most likely tell you. Old Navy surely saw an influx of pants purchases during that time as well. This was a fascinating new way to introduce and show off an upcoming game, and one that other developers might think about when it fits. A playable teaser like that probably doesn’t serve a game like an open-world as well, but man did this one click with gamers.
Switching gears, games these days continue to flesh out franchises left and right with installment after installment. If you are a person who hasn’t jumped into a series like Halo before, than you may be a bit intimidated to see what the upcoming Halo 5 is about. The barrier to entry for certain games is often very high, leaving some in the dark.
As the new-generation of gaming has gone on, we’ve seen more and more publishers order up games that in some ways reboot longstanding franchises from the last-generation of consoles. Doing this serves as a sort of fresh slate for gamers to jump on board and for developers to re-imagine previously existing franchises.
O’Connor was asked about the barrier to entry for games these days and his reply was that if a story is good enough, that barrier begins to vanish. “There’s no barrier to entry for well-told stories,” O’Connor said.
“We have to get better at it – video games are getting better and better at storytelling – but it’s not just universe-building, it’s technique. Gaming is in the early stages of cinema; I think we’re moving into the ‘talkies’ phase and we have to get to the color phase, but that’s happening already.”
The direction Microsoft ends up taking with Halo 5 remains to be seen, but it wouldn’t be surprising if they take into account the fact that some players still haven’t played any of the previous Halo games. What we do know is Halo 5 will be an Xbox One exclusive and should be available later this year.