Toward the end of last year the Halo 5 Guardians multiplayer beta began and 343 Industries had the chance to see what players thought of their new world for the first time. As multiplayer is always a huge part of the Halo experience, the studio wants to make sure it is done right and meets players’ approvals.
Not only will multiplayer be important to the success of Halo 5 Guardians, but so will the game’s single-player experience, which some could argue is just as essential. 343 Industries knows they must take a step forward with a series that has already seen so much iteration and depth.
Using previous installments in the Halo series as reference points is certainly a smart move on the part of 343 Industries. In an interview with GamesRadar, 343 Industries’ Frank O’Connor spoke about Halo 5 and how it will be taking notes from what the original Halo accomplished.
“The thing I’m most proud of in Halo 5 is that the things we’re doing with the technology are designed to speak to the things that appeal to me about Halo in the first place – which are scale, epicness and the world-building that the original Halo: Combat Evolved did on the Xbox. We also want to go back to that space of innovation with features and non-game interactions with things like Forge and save films – we want to make as big an impact on Xbox One as the game series has on Xbox 360 and the original Xbox,” O’Connor said.
Microsoft has yet to show off any of the new Halo outside of the beta that took place last year into this year. E3 has always served as a suitable platform for Microsoft to talk about its biggest franchises, so we fully expect Halo 5 Guardians to be demoed in full force come Monday, June 15.
The beta served many purposes for both 343 Industries and gamers. It gave people a chance to see the direction they are taking the Halo 5 multiplayer experience and then provide feedback. It also gave 343 a chance to show off a touch of what they want to do with this next game. O’Connor talked about why they decided to run the Halo 5 Guardians multiplayer beta this past January.
“Even though we had this long legacy of Halo games before, we had to find our feet and find out where our audience want to go. That’s the main reason for doing a beta for Halo 5 – we’re the first to say that we should have done a better job of multiplayer,” O’Connor said.
Betas continue to be a great way for players to experience a new game or experience. It’s not that Microsoft needed to get players familiar with the Halo brand, because that’s the last thing they needed to do. The beta served as a chance to get player feedback based on the changes they have made, hopefully dodging any major issues when Halo 5 launches later this year.
Halo 5 Guardians will be an Xbox One exclusive and should arrive later this year.