Last week saw a new gameplay trailer for the upcoming open-world title Mad Max, and not only did it electrify people around the world, but it gave us an enticing peek into what is coming from Avalanche Studios.
Mad Max looks to be featuring some incredibly deep systems, not just from a combat or driving perspective, but also from a customization standpoint. The combat looks quite similar to that of the Batman Arkham series and the traversal has shades of Tomb Raider.
Many were skeptical about the progress and shape of Mad Max, but it is becoming clearer that Avalanche Studios has a great handle on the game. On a recent post on the PS Blog, John Fuller, who is a senior producer on Mad Max, talked about the game’s current state and what they are working on now heading into the summer.
“There has been a lot going on recently as we launch into the final phase of development,” Fuller said. “Well, we are continuing to push the fidelity of The Wasteland and squeeze as much content and immersion out of the PS4 hardware as possible. True to the Avalanche Studios promise, we are cramming in content, both above and below ground level, to ensure that there are surprises around many corners.”
As we saw in the new gameplay trailer last week, Mad Max is looking quite good and so are the systems Avalanche has in place. We really had no idea what to expect from the game, since before last week, we hadn’t seem much of the game in a while.
Avalanche Studios is launching two monster games this year, Just Cause 3 and Mad Max, but those burdens do not seem to be holding back the progress of either. Fuller talked further about the gameplay people will experience in Mad Max and an enemy that doesn’t have a beating heart.
“Apart from very desolate and barren landscapes, the prevalence of indoor locations is something quite new. You may have to look hard for many of them, but they’re worth it if you persevere! It’s important that The Wasteland is a living, breathing entity — it’s one of the game’s most important characters. We are really pushing the weather systems, day and night cycle, skies and environmental effects so that the world feels as dynamic as possible. It’s not only the inhabitants of this world that are intimidating!” Fuller said.
It sounds like players will have to work hard to unlock or find indoor locations, similar to how tombs are implemented in the Tomb Raider franchise. These areas may have valuables or essentials for players to use as upgrades and more.
Warner Bros. has yet another major year ahead of them with Mad Max and Batman Arkham Knight releasing in the coming months. They already released Mortal Kombat X and will be the North American distributor for The Witcher 3.
Avalanche Studios knows open-worlds and they know how to create immersive, entertaining environments. We expect nothing less when Mad Max launches on PS4, Xbox One and PC on Sept. 1.