“Destiny” aims to strike big with the second chunk of DLC planned, “House of Wolves”. With that, Bungie is serving up weekly livestreams to reveal new content and sneak peeks with prominent “Destiny” Twitch and YouTube personalities. Watch the stream right here, and we’ll update the important bits of news (you may have to refresh to get the most up-to-date additions):
12:00 PM MST: Stream begins, Derek Carroll (Crucible/PvP Design Lead) and Deej (Community Manager) are live from the floor with an audience – Carroll reveals that ‘Trials of Osiris’ will be a no-respawn game mode, where teams must revive each other in order to keep rolling. Team captains Greg Requa and Kevin Yanes (Bungie team members) join Triplewreck (streamer) to show off the classes they’ll use in the multiplayer event.
Brother Vance, a new vendor, grants the Trials Passage, which keeps score in the ‘Trials of Osiris’ and serves as a ticket, which can be turned in to grant a clean slate. Stone, Bronze, Silver, and Gold tier rewards are available for progressing through the multiplayer event. Trials Supplies in the way of Mercy of Osiris (first loss forgiven), Boon of Osiris, (winning one match counts as two wins), and another not-yet revealed supply. ‘Trials of Osiris’ runs from Friday to Tuesday.
12:10 MST: Carroll claims ‘Trials of Osiris’ will bring high level challenge to skilled players, and was designed with PvP players in mind. Deej stresses that streamer (TripleWreck) has no previous experience in the DLC. Carroll also comments that wins granted to first team to five kills. “Burning Shrine” is the first map on deck, on Mercury. Deej and Carroll also reveal that “Trails of Osiris” takes place on one map per week, with no rotation to “limit variables”
12:13 MST: The first round is over in under 2 minutes. Deej: “Every round is a new chance”
12:18 MST: On the HUD during rounds is the addition of skulls indicating downed foes and teammates, rounds are incredibly quick and hectic.
12:19 MST: Following a round we see the players current status on Passage (wins/losses) Watcher’s Grip (legendary gauntlets) and a new player icon were unlocked by TripleWreck. Deej: “Have we ever seen a legendary drop like that in Crucible?” “Not yet” responds Carroll. Over 113,000 viewerrs on the stream currently seems to dictate some player interest for the variation in “Trials of Osiris”.
12:20 MST: Deej comments that the mode being on the same map for every round and match shows that the teams start learning, adapting, and mixing up their tactics as familiarity with the map increases.
*Addition of some info found regarding rewards and Trials Passage from Gamespot’s hands-on:
Trials Passages will cost 100 Glimmer each. In addition to earning you admittance into Osiris, the Trials Passage tracks your wins and losses. Once you lose three times, that specific Trials Passage is done and you can turn it in. Your package rewards are based on the total number of wins you accumulate.
- Two to three wins — A blue package that can contain Motes of Light, Passage Coins, and other items
- Five wins — Ability to purchase the weekly armor
- Six wins — A legendary package
- Seven wins — Ability to purchase the weekly weapon
- Eight wins — Ability to buy a legendary package (Bungie did not disclose the packages rewards, but they did mention that it will not contain Exotics or Trials of Osiris armo
The rewards are cumulative. So, for example, if you garner seven wins, you’ll be able to purchase the weekly weapon and you’ll also earn every lesser reward.
12:29 MST: While the devs and streamers run through another match, Gamespot also spilled the beans on the new maps for “Trials of Osiris” and “House of Wolves”:
- Thieves Den — Fallen hideout located on Venus. It has a broken down walker, a docked ship, and multiple caves to run through.
- Widow’s Court — An asymmetrical map with both long lines of sight and tight interiors. Set in a European Dead Zone on Earth.
- Black Shield — A decommissioned Firebase believed to be used by the Cabal on Mars as a war base.
Gamespot also revealed that players will get higher incentive to play Crucible matches on PS4 and Xbox One. including:
- Earn double Marks
- Earn double reputation
- Increased number of Engrams rewarded after each match
- Completing the daily Crucible missions will net you a reward pack containing Motes of Light, Passage Coins, or other items
12:31 MST: Carroll and Deej reveal a little behind a new matchmaking algorithm for “Trials of Osiris” centered on low-latency and a solid experience, as the mode is the most competitive yet in “Destiny”.
12:45 MST: Lars Bakken, Crucible Design Lead joins Deej to explain a few more intricate details of the ‘Trials of Osiris’ – Quitting or losing is the same thing on the Trial of Passage, both result in a loss. Past the two minute mark is overtime, where a capture point shows up on the map, and the team that captures wins the round. “What is the longest a match can go?” – Deej, Bakken, “15-20 minutes in sudden death”and there is a “closest to the pin” mentality where if you cannot capture the point, the closest to the middle will take the match.
12:48 MST: Hood of the Exile is an Anubis themed and clearly Egyptian influenced helmet we will likely see a lot more of in upcoming marketing. Helm of the Exile for Titans looks like a horned helm, possibly hawk themed with more Egyptian influences.
12:52 MST: Deej reiterates that if you lose 3 matches in a row, unlimited heavy ammo is granted, and Bakken stresses that you won’t constantly be matched against the same team, since there is such a small base currently playing they have limited to the same team just to show things off.
12:55 MST: Sounds like we’re wrapping things up, next week is Prison of Elders, the “House of Wolves” raid substitute which is alleged to be a type of wave based challenge mode.
Let us know what you think about this format and we might just bring it back for the Prison of Elders and more coming up with E3 and other big shows!