Deus Ex: Mankind Divided was surprisingly revealed earlier this month and with it came a slew of information regarding the game’s setting, story and features. We know the game will be a new-generation only title and we know it will continue the story of Adam Jensen.
What ‘s less known is the world of Deus Ex: Mankind Divided and how it will ultimately be illustrated throughout the course of the game. From early screenshots of Deus Ex: Mankind Divided, we can gather that there will be some fantastical, imaginative locations for people to visit, and that includes the not so glamorous locations.
Early on, players will find themselves in the area known as Utulek Station, which holds the oppressed augmented people. In an interview with GameInformer, Deus Ex: Mankind Divided Art Director Martin Dubeau talked about the labyrinthian ghetto players will encounter when they step into the world of Deus Ex: Mankind Divided.
“It would be interesting to do something where we never see the end of it. When you’re inside of it, you don’t know if you’re at the bottom, if you’re at the upper side – you never know where you are in this huge labyrinth. Except for one shot in the game, we never show the border of it, really. You never know where it stops and where it starts. You never know the size of it.
“At one point we thought maybe it would be too small, so we started to build a ghetto around the ghetto, with small houses in front of it, and we have kilometers of people that have been put into the ghetto but they have no space anymore, so they just construct their tents or small houses anywhere they can,” Dubeau said.
Coming up with a futuristic-looking city that is also a bit rundown and not exactly a place you’d want to vacation at, is easier said than done. While the city’s structure and architecture need to be contemporary with an exaggeration, futuristic does often mean luxurious for many. Rectangular sides help the buildings line up more closely with projects you’d see in a place like New York City.
Things like garbage, cracking cement and loose wires are also effective elements for expressing an area reflective of a prison or encampment. Colors and lighting certainly influence the atmosphere and help shape how a person perceives that given area. Glimmers of brighter lights and colors can spawn notes of hope and optimism, while the darker tones depress a person’s perception.
We’ll all find out just how the world of Deus Ex: Mankind Divided comes together when it launches. There has yet to be a release date or time frame for the game, but we do know it is coming to PS4, Xbox One and PC.