Recently Bioware released the latest Dragon Age game: Inquisition, but it wasn’t exactly without its flaws. Fans were treated to a lot of new options including:
Open world feature – In the previous Dragon Age games there were explorable areas, but not a lot of free roam. There was actually a lot more in the first game than the second, so this time there is a lot. A whole lot.
More romance options – For many fans of this franchise the romance is incredibly important. It has become a staple of the series and integral to the storyline. Players felt pretty let down in the second game since the romance was not in depth and had no real meaning. The first game set a high standard that the second just didn’t follow, so designers wanted to give players a little more of what they wanted.
Deeper Customization – Both Dragon Age: Origins and Dragon Age II left a lot to be desired in the customization department. Origins had a bit more, but it didn’t always take well when the game actually started. Generally characters didn’t look on screen as they had during the design process. II actually tried to fix this by making less options available, but the end result was ultimately the same. Inquisition has adapted sliders, which people did want, and they do make for better customizing, but they are still a little off somehow.
More characters – In the past there has been a small group of people that follow the main character in and out of battle, just a handful really, but in Inquisition there are a lot more unlock-able team members to choose from.
Some of the bigger problems with these and the game in general are:
It feels like a mix between Fable and Skyrim – That wouldn’t necessarily be a bad thing since these were both good games, but it feels slightly generic; like it’s already been done.
Glitches – There are enough glitches to fill a book so far. Some of them are fairly minor and can be worked out in a moment, like climbing on the horse wrong or turning the wrong direction when speaking with someone, but there are also bigger issues like conversations pieces missing or not working properly and lock ups in both gameplay and talking scenes.
Being spoon-fed; like babies – It feels like even though there is a lot to do and find there is also the fact that players don’t really have to do any real searching. Instead a search scope can be sent out that will ding when there is something in the area that can be of use. It isn’t like that isn’t handy, but it also doesn’t work 100% as it will also ping on items that have already been found that can be re-touched.
In all, the new features are great, but they are also a little overwhelming. In previous games players had designed goals and quests that they were able to focus solely on, but here the creators have given them so many new things to do that it feels like a bit much. From collecting tons of reagents, to building and modifying armor and weapons, to trekking through miles of fairly plain and slight frustrating terrain, to sending members on quests, to locating and solving irritating puzzles with the Solariums, Astrariums, and skulls, to collecting shards, (after using the skulls to find their locations), to once again choosing sides between mages and Templars.