The success of the survival horror-focused Resident Evil: Revelations has resulted in a sequel starring Claire Redfield and Moira Burton, daughter of Barry Burton who was a main character in the original title. Capcom is going a different route with the release of Resident Evil: Revelations 2 by dividing the game up into different chapters or episodes. Today, I will be going over my impressions from the first release of the new game. This new game is available on older and newer generation consoles, however our impressions will be coming from the PC version. Will Revelations 2 be a worth successor to the first game?
The first episode starts off with a promotional video praising the company TerraSave for the help and support that stems from the acts of Bio-Terrorism. The story then begins at a dinner party where employees or members associated with that company have gathered, one of which is Claire Redfield. At this party, Claire is meeting with Moira Burton for the first time. Claire is familiar with Barry, as are others at the party. While discussing Moira with a co-worker who seems to have background information on everyone there, the power goes out and the party is invaded by helicopters and soldiers. Claire is knocked unconscious and awakens in an underground jail cell which leads to where you will play in Episode One.
Much like Claire’s first appearance in Resident Evil 2, Moira is arriving for her first day on the job. While it is not a city being overrun with zombies, it certainly will have the same kind of impact on the young girl as it did Claire. She is vulgar with an attitude and cusses like a sailor. She has emotional issues with her father, Barry, and it shows in her character. It is strange what a company like TerraSave would want with a character like this, but only time will tell as the story progresses.
Revelations 2 uses the same co-op system that the previous Resident Evil titles have used, but this time it feels different. Moira ends up being more of a useful accessory rather than tacked on combat. The first episode takes place mostly in the dark undergrounds of a research facility. The area is full of different experiments as your goal is to escape the facility. Moira does not use any guns and becomes armed with a crowbar and a flashlight. The flashlight can be used to identify ammo or gems in hidden places. There will be times where you will use Moira separately, and the flashlight can be used to blind enemies. Most of the time I found myself using Moira first to investigate areas and switching back to Claire for combat purposes.
Staying with traditional survival horror, you will need keys and puzzle-solving to help escape the facility. On the normal difficulty, Claire has limited ammo and will even start the game with only a knife. Once armed, you can move and aim much like the past two Resident Evil games. The area in the first episode is somewhat linear, but with the inclusion of Moira’s exploration tactic with her flashlight, this is somewhat forgotten. You will also acquire throwing weapons such as the flaming bottle.
You will encounter some weapons from the environment that can be used to take down enemies, or even kill yourself. The idea is to make sure both parties survive because if either Claire or Moira go down, your game is over. Herbs are used by holding the R1 button as they take time to consume them. This can leave you vulnerable if surrounded by enemies. There will also be times where you will start an action with one character and have to switch to the other, keeping things fresh.
There is a part two with the first episode that includes Barry and a little girl named Natalia. Much like Moira, Natalia is an accessory who can sense enemies and pick out items in the area. Barry actually uses the flashlight in this scenario as you will traverse through some of the same areas as Claire and Moira, but his portion takes place mostly outdoors. You will encounter different enemies than in the first session, as old, decrepit zombies and enemies that resemble those in the first Revelations will haunt you. Both scenarios plays largely similar and there is a huge plot twist at the end.
Along with the first episode, players can participate in Raid Mode. Somewhat like the Mercenaries Mode from the real game, it has its own unique design. I will get more into this mode with the final review. It is very entertaining and will keep you busy while waiting on the new episodes to release. You will actually level up characters and unlock new items so it offers a deeper experience than what Mercenaries has done in the past.
The first episode of Revelations 2 certainly feels like a good mix of recent Resident Evil titles blended successfully with the traditional survival horror. The music and atmosphere set in the area is top notch as expected. The mutations you see vary in appearance and attributes and they will make you feel uncomfortable along the way. Stay tuned for impressions for Episode 2 coming soon.