Tabletop Miniatures are pretty rad. I must say I played quite a bit of Warhammer 40k back in the day and I really liked it. However, that shit got expensive QUICK. Therefore I had to make a decision to drop it and focus more on videogames. Ever since, I have wanted a Warhammer 40k videogame that played just like the board game. My wishes fell upon deaf ears. Prior to this game, I had never heard of Warmachine. I found out it was a tabletop game and I was instantly interested. I liked the art quite a bit and I was really looking forward to playing it, but I waited until it left Early Access.
As an outsider that knows nothing about the lore or mythos of Warmachine, I was looking forward to the campaign to fill me in without having to do some extensive homework. And the single-player does that nicely. It tells a story about some nations going at war with each other using massive robots powered by magic and technology. Is it a gripping story? No, but it is a good way to introduce backstory.
This game hinges on the gameplay, if the gameplay is shoddy, than it doesn’t matter how good the story is or how well done the multi-player is. And the final verdict from me is mixed. On one hand, I like the turn based grid system the developers went with. However, Warmachine: Tactics is severely stunted by the camera. It is always working against you and the control of the camera in general is a nightmare to use. Something about these top-down games that needs to happen is how the camera can see through the environment. What I mean by that is when the camera is “in” a wall, I should be able to see through it as if nothing is there. Games like XCOM do it well. However, the camera is just a mess to deal with and sometimes it even makes placing units to be a nightmare.
From a gameplay standpoint, that is Warmachine: Tactics’ biggest issue. The game flow is simple, you select a unit, given them orders, once all your units have moved, end your turn. Rinse repeat, it flows nicely and depending on the match, games can go by quickly or they can be rather intense skirmishes. Missions are varied but similar enough for you to have a basic go-to strategy for victory.
While I still really enjoy the art for this game, I find the visuals to be too grainy and lo-fi for my taste. I do not know if this was intentional or not but there are some moments where I just can’t seem to find the same level of detail as I would on a miniature.
The multi-player is where hardcore Warmachine fans will find their home. The army builder is very fun, but the UI is a bit wonky. You do get used to it, but I would prefer the interface be more accessible right out of the gate.
I would have to say Warmachine: Tactics’ biggest fault is a lack of polish. There is a totally complete game here, but it doesn’t have the finishing touches to really make it shine. This is speaking in terms of visually and mechanically. It is a very playable game, and I am having fun with it. But that camera is atrocious and the visuals need to pop. I give Warmachine Tactics for the PC a 6.5/10.