The AAA gaming scene is traditionally dominated by third party and first party studios. With how expensive gaming development is these days, it’s hard for an independent studio to create AAA caliber games, but that is just what Ninja Theory is doing with their upcoming game Hellblade.
It was during Gamescom 2014 when Hellblade was officially revealed for the PlayStation 4. Ninja Theory has since been releasing developer diary after developer diary, which have provided quite the unique perspectives into the development of Hellblade.
The latest entry we saw from Ninja Theory showed off the resourcefulness of the studio and how they plan to generate AAA quality without having to have a AAA budget. On the PS Blog, Ninja Theory’s Dominic Matthews spoke about the extremely brief cinematic that they showed off for the upcoming game Hellblade.
“The small glimpse of the cinematic scene that you saw at the end of the development diary is from our Vertical Slice that we are currently busy finalizing. Our Vertical Slice is a small section of the game that we are taking to a finished, polished state.
“It is in the Vertical Slice development phase that we have discovered exactly what the Hellblade experience is, bringing together the results of our prototyping and realizing the creative vision in-game for the first time. We’ll be sharing much more of the Vertical Slice in the next few months, showing Hellblade gameplay for the first time and revealing more about Senua’s story,” Matthews said.
It’s uncertain when we’ll see the full gameplay slice for Hellblade, but E3 2015 is always a good candidate. Going off of history though, Gamescom 2015 is a more likely choice since the studio announced the game at Sony’s press conference last year.
The studio clearly seems to be one of the most resourceful in gaming today. All indicators are that they can do a lot with a little. Ninja Theory’s Chief Creative Director Tameem Antoniades went onto talk about the hope of Ninja Theory and that they may have a peek to show people very soon.
“We also hope to show that a small team with limited means is still able to capture high-end character performances. This is something that up until now has only been in big budget AAA studios. To fully test that setup and see if all of the pieces of the puzzle will come together, we conducted a test shoot. We’re still putting this together and it’s something we hope to show you soon,” Antoniades said.
Hellblade is coming to the PlayStation 4, but it has yet to receive a release date. We’ll be sure to keep you updated on any news that surfaces in the coming weeks.