For years businesses and schools have been using websites to schedule meetings and lectures between people in disparate parts of the country or even the world. Using their computers, multiple users can watch and hear what occurs, ask and answer questions and be fully involved with other participants over the web. This technology has revolutionized how business is done and education lectures and classes can be presented.
That capability is slowly catching up to iPhone and iPad users. PingPong – Spot Networking, an app from Waterbear Soft Inc., allows a host to create a meeting site and any number of users to log in and join the discussion, listen to the lecture and share materials between them. Physical closeness is not an issue with this app. It allows attendance from people all over the world.
The free app, available through the App Store, can be used on the iPhone, iPad and PC. Some of its features include:
· Simple access. There is no need to sign up or log in. Once the host has created the meeting place, a code is generated for users to sign in.
· Multiple activities. The host can set the type of responses to different questions. True/false, text, image or multiple choice questions and answers can be specified through the app.
· Quick results. Checking your response in real time can be accomplished via graphs and lists.
· Links to Evernote. All materials saved to the host’s Evernote can be shared with all of the guests.
· Convenience. Easy and fun to use functions, such as a timer and random selection, are available.
Hosts can keep meetings and lectures on track by eliminating chatting and not paying attention. Questions that have no bearing on the subject can also be controlled and edited by the host in real time. The problems involved with running a structured meeting, especially over the internet, can be minimized and eliminated with ease.
The way the app works is, first, a host who wants to create a lecture or meeting installs PingPong and logs in by using an ID from Evernote, Google or Facebook. Creating the meeting ID generates a code that anyone can use to enter the meeting or lecture. Student or guests can answer the questions by text or drawing a picture to keep them focused on the class. By using the upgrade, the contents of the class can be saved, reports written and shared with students and parents.
South Korea has adopted PingPong for use in their school system with good results. 15 million Koreans and 10 million Japanese have downloaded the app. Waterbear Soft is currently pushing the app into American markets where smart-school penetration of educational tablets are higher. Adoption by American educators will catapult PingPong into much more common usage.
Waterbear Soft was recently selected as a K-startup company in Korea which will bring them help and resources to take their product global. K-startup is Korea’s main startup accelerator and is partnered with Google for Entrepreneurs, the Banks Foundation and SK Planet.