Since Batman: Arkham Asylum debuted back in 2009, Rocksteady has been working diligently to create one of the best iterations of Batman across all media. As each iteration has been released, the studio has learned plenty of valuable lessons from the things they’ve done well and those they can improve upon.
This coming June 2 is going to be Rocksteady’s farewell to the world of Batman, but before they wrap-up their magnificent journey, there is still work to be done. In summing up the tale Rocksteady has to tell in this world, they wanted to make sure the story fit the bill and that meant not making concessions on the type of content in the game.
As you all may know by now, Batman: Arkham Knight will be rated “M for Mature,” which marks the first time in the series that an iteration was given that sort of rating. This will restrict some fans of the series from experiencing the game, but then again, so does the decision to make Batman: Arkham Knight a new-generation only title.
Developers hardly ever make a game with a certain rating in mind. That’s not exactly the best mindset to have when creating a game and Sefton Hill told IGN what ultimately was the driving factor in how Batman: Arkham Knight’s story will play out.
“From our point of view, we never wrote it or made it with a rating in mind. We never did that in the previous two games… We just felt that this is the story that we really wanted to tell. In terms of creating the story, with such strong characters, sometimes they lead you in interesting directions. They lead you because you know who they are and you build the world around that,” Hill said.
Allowing characters to drive the story and organically form what Arkham Knight will be is the right decision. This should allow the truest form of the game to emerge, without any superficial ingredients infecting the mix.
When you’ve been working on a series for nearly a decade, you want to give the work you’ve done a proper send off. Rocksteady believes they are doing that with Batman: Arkham Knight and Hill got into further details regarding the game’s story.
“As the end of the trilogy, we have every villain in Gotham working together to destroy Batman. It’s unavoidable that some bad stuff is going to happen. But that doesn’t mean we changed our approach. We’re not including gratuitous blood or swearing. We want to deliver a true end with no compromises, and it takes us to some dark places,” Hill said.
The latest trailer, which you can view above, does have an overriding tone of darkness to it. The ways in which Batman: Arkham Knight will wrap up this great trilogy are going to be interesting to witness. We will all find out what Rocksteady has in-store for this grand finale when Batman: Arkham Knight hits PS4, Xbox One and PC on June 2.