Techland is the developer behind the upcoming horror game Dying Light. In speaking with the game’s producer Tymon Smektala, we asked what his experience was with working with the PlayStation 4 and Xbox One consoles and about anything he has learned along the way. Smektala has a firm belief that gameplay comes first and the experience working with both consoles has been positive. “For us both have been great. Techland is a studio that puts gameplay first, and when it comes to gameplay it’s not really the hardware that matters.” It is also important to have one project for a team to focus on as it will yield better results.
Judging by the trailers and screenshots, Dying Light will be a beautiful game. While Smektala stated that gameplay comes first, it is still important to have a working, visually-appealing title. “Of course we want a game to be a thing of beauty,” he mentions, “and our own engine, Chrome Engine 6, helps that.” Techland has built the Chrome Engine 6 from the ground up and will not be using someone else’s setup. This truly allows a developer to be in full control as they know what they are working with and overall what will work best.
Smektala believes going with their own engine was the most successful approach. “Because it’s our own technology, and we know it in and out, we were able to tweak and bend it to take advantage of all of the unique strengths of both platforms.” Having an abundant amount of time to make the most of both consoles should end in excellent results. Techland has already shown off Dying Light’s potential in its press releases and trailers as it looks to reinvent the zombie genre in gaming. Stay tuned for more information involving Dying Light.