If there’s one thing the Magic rumor community is full of, it’s baseless speculation. And it’s hard to blame rumor-heads for making wild stabs at the future (or their preferred version of it) – just about every fandom does it, from Game of Thrones readers debating who the Prince Who Was Promised is or who will wind up ruling the Seven Kingdoms in the end to Smash Bros players predicting what characters will be in the next game’s roster. And, of course, sometimes the most unlikely theory does wind up being the right one. Look out in case these three come true:
The Phyrexians come back in the spring-summer 2016 block. It’s almost too perfect a setup: Lord Bolas was (re)introduced as a recurring villain for Magic in Shards of Alara block. That was immediately followed by Zendikar block, which introduced the Eldrazi. And right after that? Scars of Mirrodin block, which brought the Phyrexians back. Now, in this year’s block, Tarkir, Bolas made an appearance (albeit in the setting’s distant past) as a villain. The next block is Battle for Zendikar, bringing the Eldrazi back to front and center. Wouldn’t it be satisfying if the Chekhov’s guns Creative has set up all went off in a row? Of course, R&D never does anything “neatly” and loves to mix things up, but it has an equally great love for patterns. The Phyrexians wouldn’t even tie the following block to a returning plane – they could just as easily invade a whole new world.
Jace is older than he thinks; is from Tolaria. The alleged and maligned face of Magic: the Gathering, Jace’s backstory is notable for his convenient lack of one. He’s erased his own memories as frequently and thoroughly as those of others, and his plot-driven amnesia is something of a meta-joke in lore circles. Though this certainly wasn’t intended when Jace was created all those years ago, it’d be pretty perfect for R&D to use him to drop a bombshell twist, like that his lost memories had to do with being a student at Tolaria’s infamous and long-gone school for mages, and tying him in with the plot arcs of big shots like Karn and Teferi.
Steampunk World is immanent. Of all the items on the interminable R&D World Concept Shortlist, this one has probably spent one of the longest tenures there. And every time something vaguely reminiscent of steampunk is seen – Ravnica’s blue-red guild, the Izzet League, and their steam-powered genius; the Victorian-esque milieux of Innistrad – the outcry grows louder for this world. Magic might never want to do direct science fiction, but this is a way for R&D to get as close as possible to let the sci-fi fans have their day in the sun.