When Call of Duty: Advanced Warfare launched last year, it ushered in a new era of movement and traversal for the Call of Duty franchise. No longer was the ground your one and only friend, as flying became a new, impactful variable to shake up the franchise forever.
It was and still is going to be an interesting thing to see what Treyarch does with the exo-suits in Black Ops 3. Chaining and creating movements in an improvisational manner was one of the most enjoyable aspects of Advanced Warfare, but when you now add in the upcoming ability of wall running into the equation, the possibilities are even greater.
The movement system in Call of Duty: Advanced Warfare helped create a sense of movement chains, and it seems that Black Ops 3 will be taking that one step further. In an interview with GamesBeat, Treyarch’s Studio Head Mark Lamia spoke about the importance of people understanding Black Ops 3’s precision system and why the thrust is on the analog system.
“It’s something you control. When you use it you can feel it. But it’s not just about that. It’s not just about the wall run. It’s about how you chain all these things together that makes it a system that’s about movement, about athleticism. That goes hand in hand with map design, which we like almost to virtual playgrounds in a way.
“We want you to be able to identify with things in the map and know that you can use one of those movement systems or chain movements to use them, or not. It’s up to the player. We didn’t want to disadvantage the player who doesn’t want to use some of those other movement systems. But I dare you not to, because they’re so much fun,” Lamia said.
Understanding the layout of each map is important to succeeding in Call of Duty’s online multiplayer, and part of that is knowing when to utilize certain movements at various parts of each map. Once a person grasps a firm understanding of these things and how to best leverage them, they enter a new level of immersion.
Games are inherently fun for people to experience and playing Call of Duty online with your friends is as well. Except for those rare instances of small children cussing at you for winning a match, it’s always a fun time to jump online. Treyarch wanted to make sure Black Ops 3 feels fun, no matter what.
“One of the philosophies on the team is that it has to be fun to fail. Even if you do it and you get taken out, you’re like, ‘That was fun! I think I can do it the next time.’ And you will. You’ll get better at it. It’s a skill you’ll develop over time. You’ll get better from the first time you do it.
“But it’s super important, because it’s Call of Duty, that it does feel accessible. It’s important to make sure that at a fundamental level, people can play and enjoy the game if they know how to play Call of Duty. These are things they can work into it and enjoy,” Lamia said.
In years past, Call of Duty hasn’t exactly been a game one could describe as “accessible,” but with Advanced Warfare and the effective matchmaking system it introduced, the barrier for entry wasn’t as high. Even if you were new to the Call of Duty series, you could step into the world with a realistic chance of learning and succeeding.
Black Ops 3 looks to continue this same thing when it launches this coming November. Call of Duty: Black Ops 3 will be available on Nov. 6 for the PS4, Xbox One and PC. We’re unsure if the game will hit PS3, Xbox 360 or Wii U, but we’ll keep you updated if we hear anything new.