EA and Visceral Games are preparing for the next beta for Battlefield Hardline, but before the beta begins tomorrow, we were able to learn more about the game’s multiplayer maps and modes.
As you’ve probably heard by now, EA and Visceral Games revealed that not all multiplayer maps will be playable in every single multiplayer mode. This is a unique decision in that most multiplayer games do not restrict modes from maps. The reasoning behind that decision is interesting and it could really help in alleviating certain tendencies gamers often find themselves falling into during multiplayer sessions.
This March is quickly approaching and Battlefield Hardline is one of the big shooters debuting for the first half of this year. In a roundtable discussion, Steve Papoutsis, who is Visceral Games’ general manager, spoke about the development reasoning behind pairing certain maps and modes together.
“As the design team worked on our various maps and our various modes, one of the things we wanted to do was encourage them to do what they felt was best [in order to] bring out the fun in the game. As we play-tested certain maps with certain modes, we found certain combinations were a lot more fun than others. By [giving] them the flexibility to dig into what makes a certain mode fun and a certain map type, it really allowed them to exploit those elements and really focus on making those maps and modes work really well together,” Papoutsis said.
As anyone who has played online multiplayer shooters can attest to, finding a strategy and a style of play is something people try to discover immediately. With maps and modes only being available in specific combinations, this will certain cut down on the repetitive strategies and tendencies gamers have. Getting players out of the zone where they know everything that is coming will force them to think differently. When people think about it, that’s what many of us want out of a game.
Saying every map had to work with every map would absolutely have placed an unfair generic design to most maps. The fact that Visceral Games isn’t doing this will open Battlefield Hardline up to more unique maps as far as the shooting genre goes, also allowing for more innovation and creativity to take place.
Not every studio would have the foresight to predict this type of situation, and that goes to show just how intimately Visceral Games is thinking about Battlefield Hardline. “Ultimately, we didn’t want to be handcuffed to saying every single mode had to work on every single map because that means some are going to play worse than others,” Papoutsis said.
Players can at times get into a groove where they don’t find the gameplay to be as exciting, and eliminating this occurrence was yet another reason for pairing unique maps with unique modes. “We wanted to make sure there was a little down time for our players as possible and that during every moment of the game they [feel] like they’re having a great time,” Papoutsis said.
Battlefield Hardline is quickly approaching its release date of March 17. Before launch arrives though, make sure you don’t miss out on the open beta EA and Visceral Games are holding from Feb. 3 thru Feb. 8. Both the beta and full game will be available on PS4, PS3, Xbox One, Xbox 360 and PC. We will have plenty more from our interview with Steve in the coming days.