When I judge YU-GI-OH! Trading Card Game tournaments, I sometimes get asked the following question by players: “What deck do you play in tournaments?”. Below will be a list of decks that I had used in casual play and/or tournament play since 2002.
2002 to 2004
From 2002 to 2004, I did not play in any tournaments. If I wanted to play a duel, I would ask a friend of they wanted to play a few duels.
- Starter deck Yugi with minor changes: When I would play a few duels with friends, I would use the Yugi starter deck with cards I got from booster packs, such as Tri-Horned Dragon. Although the deck was not competitive, I won a few duels with the deck against my friends.
- 50 card deck: The first time that I played in a ‘YU-GI-OH!’ tournament was in February 2005 with a 50 card deck. I put together the deck with cards that I felt would work together in a 50 card deck.
- 70 card deck: Before the tournament policy was updated that the maximum number of cards in a main deck was 60, there was no maximum number of cards in the main deck. I put together the deck with holographic cards that adhered to the April 2005 forbidden/limited list. I played this deck in a tournament for the first time in April 2005 during the April 2005 format (aka Goat Control).
- 70 card deck
- Warrior’s Triumph structure deck (with minor changes): I participated in one tournament with the Warrior’s Triumph structure deck (with some changes). In the tournament, I won a few duels with the deck.
- 70 card deck
- 70 card deck
- 50 card deck: Some players at the local card store where I played in tournaments gave me advice to make the main deck as close to 40 cards as possible. I played in one tournament with a 50 card deck before I made a 40 card main deck for the first time.
- Warrior Toolbox: I made this deck in February 2008 as a 40 card main deck. The deck had the ability to establish field presence with warrior monsters with cards such as Marauding Captain. The deck also had the ability to add specific level 4 or lower warrior-type monsters from the deck to the hand with Reinforcement of the Army and Freed the Matchless General.
- Exodia: In November 2008, I took a small break from the Warrior Toolbox deck to play an Exodia deck. The variant I used had two win conditions: having all 5 Forbidden One cards in the hand or inflict effect damage with Wave-Motion Cannon.
- Exodia: In January 2009, I took out Wave-Motion Cannon to make the deck focus on getting the 5 Forbidden One cards to the hand as quickly as possible, with cards such as Emissary of the Afterlife and Good Goblin Housekeeping.
- Warrior Toolbox
- Fish OTK: In April 2009, I heard from some players at the local card store that there was a deck focused around summoning Superancient Deepsea King Coelacanth to the field that could perform a one turn win. I made the Fish OTK deck with Royal Swamp Eel as the Tuner monster. In main phase 2, after a lot of damage was dealt to the opponent during the battle phase, Dark Strike Fighter (before its effect was changed) would be Synchro summoned to eliminate the remainder of the opponent’s life points.
- Warrior Toolbox
- Gravekeeper: When I heard about the new Gravekeeper monsters that were going to be released from the expansion set Absolute Powerforce in February 2010, I wanted to play the deck. The deck got support with cards such as Gravekeeper’s Descendant and Gravekeeper’s Stele. Necrovalley made it difficult for decks that needed to banish cards from the graveyard and would negate the effects of cards that would move a card in the graveyard other than itself to a different place.
- Ben Kei OTK: While Armed Samurai – Ben Kei was equipped with 3 to 4 equip spell cards, it was possible to perform a one turn win.
- Tempest Explosion: In January 2010, I was fascinated with the Synchro monster Tempest Magician and I wanted to make a deck around that card. In July 2010, I made the deck and had success with it in tournaments. It was possible to win in the first turn of the duel if Magical Citadel of Endymion and Royal Magical Library was face-up on the field. If not enough damage was dealt by Tempest Magician, Magical Explosion would be activated during the opponent’s draw phase to eliminate the remainder of the opponent’s life points.
- Tempest Explosion
- Dragxplosion: After Giant Trunade became a forbidden card on September 1, 2011, I decided to change the strategy of the deck that used Magical Explosion. Instead of focusing the deck on Royal Magical Library, the deck focused on a dragon engine and used cards such as Trade-In and Cards of Consonance. The way to win the duel was to have Wall of Revealing Light, Magical Explosion (with no cards in hand), and Life Equalizer on the field, with Wall of Revealing Light as chain link 1, Magical Explosion as chain link 2 or higher, and Life Equalizer as chain link 3 or higher.
In December 2011, I decided that I did not want to play in tournaments anymore and I have not played in any tournaments since then. When I am asked the question “What deck do you play in tournaments?”, I reply with “I do not play in tournaments anymore”.