Cyberdark Impact, the twenty-first expansion set in the YU-GI-OH! Trading Card Game, was released as a 60 card set in North America on November 15, 2006. This set was the last expansion set not to have secret rare cards. The expansion set following Cyberdark Impact, Strike of Neos, included secret rare cards.
Notable cards from Cyberdark Impact
Effect monster cards
Snipe Hunter (CDIP-EN015) is a level 4 dark attribute fiend-type monster with 1500atk/600def.
You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.
Players used this card in various decks for its destruction effect. Snipe Hunter’s effect is not once per turn, so players would use its effect numerous times in the same turn. This card currently sees little to no tournament play.
Vanity’s Fiend (CDIP-EN017) is a level 6 dark attribute fiend-type monster with 2400atk/1200def.
This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters.
Until recently, this card saw the most play in Monarch decks. In 2013, players started to include this card in their side decks against decks that relied on special summoning monsters. Vanity’s Fiend still sees tournament play today.
Instant Fusion (CDIP-EN040) is a normal spell card.
Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack, and is destroyed during the End Phase. You can only activate 1 “Instant Fusion” per turn.
Players used this card for easier access to a Synchro monster or an Xyz monster. Instant Fusion currently sees little to no tournament play.
Chain Strike (CDIP-EN043) is a quick-play spell card.
Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
Chain Burn, a burn deck that relied on chaining multiple card effects in the same turn, was based around this card. Players usually could resolve Chain Strike as chain link 6, inflicting 2400 points of damage to the opponent’s life points. This card currently sees little to no tournament play.
Accumulated Fortune (CDIP-EN057) is a normal trap card.
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
This card was used for added draw power in Chain Burn decks and Exodia decks. This card currently sees little to no tournament play.
Black Horn of Heaven (CDIP-EN060) is a counter trap card.
When your opponent would Special Summon a monster: Negate the Special Summon, and if you do, destroy it.
For a few years, some players did not consider using this card in decks because it could only negate inherent special summons, not monsters special summoned by an effect (such as Monster Reborn). When players started to use decks with Xyz monsters in the extra deck (an Xyz summon is an inherent special summon), Black Horn of Heaven saw more play in decks. This card still sees tournament play today.